By Jeff Langr, Tim Ottinger
This entire set of playing cards is an quintessential source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile methods to challenge fixing, and information for training agile groups. crew contributors can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and resources of precious suggestions and hard-won knowledge. The playing cards are:
Bite-sized! learn one perform or element at a time in a few minutes.
clever! every one card has years of functional event in the back of it.
moveable! playing cards healthy simply on your pocket or backpack.
An necessary device for any agile workforce, and vital for each agile trainer or Scrum Master.
The Agile in a Flash deck is damaged into 4 components: making plans, workforce, coding, and agile techniques. front of every card is a brief checklist - a precis of the stuff you need to know and keep in mind. The again offers extra element on all of the bullet issues, and gives sage nuggets of information in accordance with broad expert adventure. Tape the playing cards on your wall, stick them in your visual display unit, and get agile fast.
Read Online or Download Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers) PDF
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Extra info for Agile in a Flash: Speed-Learning Agile Software Development (Pragmatic Programmers)
Define “done done” for stories ATs are written before development as a contract for completion. Passing ATs tell programmers their work is done and tell customers that they can accept it. Are automated You can script, and thus automate, all tests that define expected system capabilities. Manually executed scripts are a form of abuse. Document uses of the system Design readable tests so they demonstrate, by example, valid uses of the system. Such documentation never becomes stale! Don’t just cover happy paths It’s hard to capture all alternate and exceptional conditions.
See Card 27, Shu-Ha-Ri. Download from Wow! com> 24 A Winning Hand for Planning Poker 1. Agree on a short size scale 2. Team briefly discusses a story 3. Everyone silently selects a point card 4. Team reveals all cards in unison 5. If outliers exist, discuss and re-vote Download from Wow! com> Card 24—A W INNING H AND FOR P LANNING P OKER T HE P LAN James Grenning’s Planning Poker6 is a fun, consensus-based technique to expedite your story estimation sessions. It requires a short scale of story sizes, such as 1, 2, 3, 5, 8, or XS, S, M, L, XL.
Beat the mind-set, and eliminate your debt through collaborative refactoring (see Card 47, Prevent Code Rot Through Refactoring). Download from Wow! com> 14 Incremental Everything ➤ Build/groom a prioritized feature backlog ➤ Select stories for iteration ➤ Develop in a timebox (one week to one month) ➤ Certify release candidate ➤ Release to production ➤ Retrospect ➤ Repeat Download from Wow! com> Card 14—I NCREMENTAL E VERYTHING T HE P LAN For an agile team, incremental development applies both to product and to workflow.